Last Minute Cancel
Trap Normal

Last Minute Cancel

  • Archetype:
  • Performapal

  • View:
  • 2972




When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.




 
 
AI Power Analysis
UtilityConfidence: Medium
43± 8/ 100
Power Score
Intrinsic 44
Deck 45

Last Minute Cancel — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 45 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Last Minute Cancel is a set Trap that converts an opponent's attack into a defensive board state by switching all of your monsters to Defense Position, and its second clause returns destroyed face-up Performapal monsters to hand for the rest of the turn. The score comes from that narrow, reactive defensive function and a second clause limited to one archetype. It does not earn points for a high-impact effect: it is not a negation, does not remove the attacking monster, and has no combo or starter evidence. The 6-deck sample confirms it is a real, cheap single-copy inclusion in Performapal and Odd-Eyes lists, which supports accessibility and deck cost but does not raise the power score.

Axis scores

Axis Score Evidence
Accessibility 45 Six of six sampled decks run one copy, so it is a set Trap that is live when a board with an Attack Position monster is attacked into (decks_evidence; verified, text-based timing). No combo or searcher routes are recorded (observed).
Combo & Conversion 20 The card does nothing on its own and no combo boards are recorded; its only conversion is the defensive position switch, which is text-only inference (inferred).
Resource Economy 40 The recursion clause keeps destroyed Performapal monsters in hand instead of the Graveyard, which preserves resources for the rest of the turn (verified text), but there is no card advantage or banish refuel (inferred).
Effect & Interaction 40 Switching all monsters to Defense Position is a soft, situational response to attacks, not a negation or removal, so the score stays moderate (verified text; no counter data supplied, inferred).
Material Utility 5 A Trap card cannot be used as material, so the body value is near zero (verified card type).
Resilience & Flexibility 35 The card depends on an opponent attack and on the card not being negated before it resolves; the recursion clause is limited to one archetype and to the rest of the turn (verified text; interaction profile inferred).
Deck-Building Efficiency 70 Single-copy inclusion in every sampled deck with no garnet or lock restriction, though the second clause restricts a partner archetype (decks_evidence; observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 44, Deck ≈ 45, Meta = provisional. Modifiers: Archetype-restricted recursion clause (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, single-copy inclusion across 6 sampled decks in 5 archetypes
  • Defensive position switch blunts attacks from the opponent's board
  • Recursion clause preserves Performapal monsters destroyed by battle or effect

Weaknesses

  • Not a negation or removal; the attacking monster is not stopped
  • Depends on the opponent attacking while you control an Attack Position monster
  • No combo, starter, or searcher evidence, so conversion is text-only

Counters / choke points

  • Opponent simply does not attack into the board (inferred from text)
  • No counter data supplied in the evidence

Best use

Defensive Trap that slows attacks and protects Performapal monsters. Decks: Performapal, Odd-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card type with no material use, from card data; Effect text: switch all monsters to Defense Position when an opponent's monster attacks while you control an Attack Position monster; Second clause returns destroyed face-up Performapal monsters to hand for the rest of the turn; Single-copy inclusion in 6 of 6 sampled decks
  • Observed: Six decks in 5 archetypes, most often Odd-Eyes and Performapal lines; Strong partner overlap with Performapal Pendulum cards (100% co-occurrence for Stargazer Magician, Timegazer Magician, Performapal Pendulum Sorcerer)
  • Inferred: The trap is soft interaction rather than negation; Defense Position switch is a defensive play, not a board removal; Resilience to negation is limited because the effect needs to resolve
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token; legal copies assumed 3 (unlimited) No usage statistics (StatisticsCard), so inclusion is from the 6-deck sample only No rulings or counter-card data supplied











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